To convert 3D coordinates in the X-Y-Z coordinate system to the 2D coordinates in the X'-Y' coordinate system as seen in the image, you'll need to perform a projection. The type of projection used in cameras is typically a perspective projection, which mimics how light rays from the 3D world converge to form a 2D image on the camera's image sensor.
The equations for perspective projection are as follows:
Let's assume the 3D point has coordinates (X, Y, Z).
The coordinates in the 2D image (X', Y') can be calculated as follows:
X' = (f * X) / Z
Y' = (f * Y) / Z
Where:
(X', Y') are the coordinates in the 2D image.
(X, Y, Z) are the coordinates in the 3D world.
'f' is the focal length of the camera. It's a constant that determines the perspective effect. The focal length is usually known for a given camera.
These equations are simplifications and assume that the camera's image sensor is at a specific distance from the lens (which is often the focal length). The key insight here is that the 3D coordinates are divided by the Z-coordinate (depth) to account for perspective. This gives you the 2D coordinates in the image.
Note that this is a simplified explanation. Real-world camera projections can involve more complex transformations and corrections to account for lens distortions, aspect ratios, and sensor characteristics. Nonetheless, the equations above provide a basic understanding of the conversion from 3D to 2D coordinates in a perspective projection.