In the world of competitive esports, players often discuss kill/death ratios, where higher is better. My friends sometimes call a poor ratio, like 1 kill to 4 deaths, as 'negative', but that's not quite right. Is there another word to describe values between 0.0 and 1.0, vs values larger than 1.0?
5 Answers
It can be called the Unit Interval
In mathematics, the unit interval is the closed interval [0,1], that is, the set of all real numbers that are greater than or equal to 0 and less than or equal to 1. It is often denoted I (capital letter I). In addition to its role in real analysis, the unit interval is used to study homotopy theory in the field of topology.
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Since you seem to be primarily interested in rational numbers, a good candidate is proper fraction.
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2Although this answer is responsive and accurate (and therefore deserves its votes), I'll point out that in actual practice, (a) you'd have to explain the terminology to anyone not familiar with it (and a good handful of those who are), and (b) it has the unintuitive and unsettling correspondence of "proper" = "bad" and "improper" = "good". – Brian Tung Jan 25 '16 at 23:32
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1It seems proper fractions don't include 0 or 1 (unlike the unit interval). While the OP wasn't completely clear about that, I'd suggest that most use cases would include 0 and 1. This question keeps coming up, so I propose that English needs a dedicated word for these numbers. – Kal Mar 10 '22 at 23:00
Your friends aren't wrong for describing a 1kill, 4 deaths score as negative. They are simply using a different metric, kills-deaths, instead of what you're using, kills/deaths. Both are useful in different scenarios and you should aim to go positive with an improper fraction for a kdr.
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A simple mathematical way of describing this is by using the log function.
A number between 0 and 1 has a negative log and a number larger than 1 has a positive log...
So "negative log" and "positive log" could be a way of referring to this.
Note that with this notation, your kills/deaths ration becomes $$ \log (\frac{kills}{deaths})=\log(kills)- \log (deaths) $$
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The problem is that one starts out with an undefined log. Even assuming that we define $0/0 = 1$, then if you die before you get a kill, your log is now infinitely negative. Such a common occurrence should not get an infinitely bad result. – Brian Tung Jan 26 '16 at 00:47
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@BrianTung Well, log has a limit at $x=0$ (from the right) so often we use the convention $log(0)=- \infty$.... – N. S. Jan 26 '16 at 03:13
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Oh yes, I agree. I just wonder if that's a reasonable metric. It means that $0$ kills and $1$ death is infinitely worse than $1$ kill and arbitrarily many deaths... – Brian Tung Jan 26 '16 at 03:15
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@BrianTung And in the given ratio what does 1 kill and 0 deaths means? ;) – N. S. Jan 26 '16 at 03:17
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:) I'm not sure that's a problem that your formulation solves, though. ¶ Personally, I prefer $\frac{K}{K+D}$ (range $[0, 1]$), or perhaps $\frac{K-D}{K+D}$ (range $[-1, 1]$). But that wasn't really the question. – Brian Tung Jan 26 '16 at 04:35
I'm not sure that I would use a term from mathematics. You might consider using a term like "subpar", where "par" would be $1:1$, as in "One kill to four deaths is a subpar kill/death ratio."
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-0.5(from(3-6)/6 == -3/6 == -1/2. – Dai Sep 10 '21 at 22:38