Note, the motivation for this question essentially comes from game design. I was wondering if it's possible and/or if it even makes sense to have a playing field that is both hyperbolic (the area you can reach is more than $\pi r^2$ for a given travel distance $r$) and toroidal (going past the boundary relocates you to the other side of the world).
Is it possible to stitch together more than two heptagons such that:
- there are a finite number of heptagons,
- the heptagons are joined edge-to-edge,
- there are at least three heptagons around each vertex,
- and every edge is shared by exactly two distinct heptagons?
Alternatively, four hexagons around each vertex would work, or any configuration where the tiling would necessarily be hyperbolic (like these).
My intuition is being pretty unhelpful in this case since hyperbolic and toroidal seem contradictory, but I can't immediately think any reason that definitely establishes whether a hyperbolic and toroidal field is possible or not.