Okay, so I have been studying quaternions in a game development course, specifically studying how quaternions are used in rotating 3D objects.
My issue here, is that the textbook only gives me the equations about how quaternions arithmetic is done, the complex conjugate of a quaternion, and even a basic rotation matrix for rotation via matrices, but everything given is written in a general form, ergo $q = a + bi + cj + dk$.
I currently have a basic understanding of quaternions, but I cannot truly understand without something more TANGIBLE (the caps are just for emphasizing, not me yelling or anything).
I want to see examples of quaternions IN ACTION. Like, an example of an object in 3D space with a quaternion to describe its current rotation (no written ABSTRACTLY like $a+bi+cj+dk$, but CONCRETLY like $0+2i+4j+3k$ <- no remote idea if that is even usable) Then I want to see CONCRETE quaternions that rotate said object in several ways ($90$ degree turn in one direction, $45$ degree turn in another, etc.).
Can anyone here give some CONCRETE examples here, or can anyone tell me where I can find such example. Help is very much appreciated.
-Thanks