You can generate two sets of coordinates. One with the regular $(x, y, z)$ you're used to and another: $(u, v, w)$
These latter coordinates will be a "slanted" version of your $(x, y, z)$ coordinate system.
Since $x+y=0$ is a vertical plane, I'm going to simply go with a rotation of x and y for my transformation between the two systems. Namely,
$$u = x*cos(\pi/4) - y*sin(\pi/4)$$
$$v = x*sin(\pi/4) + y*cos(\pi/4)$$
$$w=z$$
(This is a simple rotation, read up on the 'rotation matrix' for an insight into this transformation)
if we simplify this transformation we get $u = \frac{x-y}{\sqrt2}, v = \frac{x+y}{\sqrt2}, w=z$
We know, additionally, that in this circle $x+y =0$ so $v=0$ in our circle, so we have the plane $(u, w)$ in which the circle is contained.
Here, the unit circle is parametrized by an angle $\alpha$. So we have:
$Circle: (u, v, w) = (sin(\alpha), 0, cos(\alpha))$ (I'm sure you recognize this parametrization.)
Now we also know that this can be transformed back into the regular $(x,y,z)$ system we are used to (because rotations are reversible transformations).
If we play around with the transformation equations we can get back to
$x = \frac{u+v}{\sqrt2}, y = \frac{-u+v}{\sqrt2}, z=w$
so we can use:
$Circle: (x,y,z) = (\frac{sin(\alpha)+0}{\sqrt2}, \frac{-sin(\alpha)-0}{\sqrt2}, cos(\alpha))$
because $(x,y,z) = (\frac{u+v}{\sqrt2}, \frac{-u+v}{\sqrt2}, w)$
And there you have it, a parametrized unit circle in the $x+y=0$ plane (you can check that it is in this plane because $x + y = \frac{sin(\alpha)}{\sqrt2} - \frac{sin(\alpha)}{\sqrt2} = 0$)
The Radius of the circle is given by $R$ in
$$
R^2 = x^2 + y^2 + z^2 = \left(\frac{sin(\alpha)}{\sqrt2}\right)^2 + \left(-\frac{sin(\alpha)}{\sqrt2}\right)^2 + cos(\alpha)^2
$$
$$ = \frac{sin^2(\alpha)}{2} + \frac{sin^2(\alpha)}{2} + cos^2(\alpha) = sin^2(\alpha) + cos^2(\alpha) = 1$$