The vector areas are not very hard to define. As joshphysics mentioned, the vector area is defined as perpendicular unit vector to the plane multiplied by the area of the plate itself. Hence, for a simple rectangular plate defined by two vectors $\vec{a}$ and $\vec{b}$ the vector area is described as:
$$
\vec{A} = \vec{a} \times \vec{b}
$$
And contrary to what joshphysics said, you can add vector areas, but it very much depends on the context whether the added vector areas are meaningful in a physical sense or not. Also, vector areas follow the same addition rules as simple vectors.
Just to extend the answer a bit more, you can find a vector area of any arbitrary 3D surface by using the formula below:
$$
\vec{A} = \int_S \operatorname{d}\vec{S}
$$
Where $S$ defines some surface. Bear in mind, that the vector will always point outwards of the surface. Also, an interesting thing is that, for a hemisphere, the vector area will be the same as the one from a plane circle, which can be understood by considering the way you add the infinitesimal vector areas and how some components get canceled. Also, it is easy to show that:
$$
\oint_S \operatorname{d} \vec{S} = \vec{0}
$$