My website has a few thousand users, and they play in teams pitted against each other, i.e. 5v5. I want to implement a system whereby each user has an individual rating that adjusts whether they win/lose, depending on the skill rating of the other players involved. For instance, if a player on your team is really bad and you lose, then you won't lose as many points as if your team was a good one.
I was thinking of averaging the ratings of each team, and using the ELO rating system to adjust ratings. But as far as I know the ELO rating is optimized for 1v1 games such as chess, and I'm not sure how mathematically suitable this rating system is for group matches.
Excuse me if I sound like a math noob, but thank you in advance for answering this question
n1v1 games? – Peter Taylor May 06 '13 at 08:46