1

In the world coordinate system, there are objects with rotation values rx1,ry1,rz1 and position values px1,py1,pz1.

Similarly, there is an object in the world coordinate system with rotation values rx2,ry2,rz2 and position values px2,py2,pz2.

What formula can be used to convert rx1,ry1,rz1,px1,py1,pz1 to the camera coordinate system?

taichi
  • 111
  • 1
    Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. – Community Jan 05 '23 at 08:32
  • 1
    What do you mean by "rotation values"? I don't think that's a standard term. – littleO Jan 05 '23 at 08:35
  • 1
    There's a computer graphics stackexchange: https://computergraphics.stackexchange.com/ that might be more helpful. – TomKern Jan 05 '23 at 12:10

0 Answers0