I'm trying to figure out a straightforward way to find the vertex (x,y,z) coords for a rhombic dodecahedron. Besides starting with a rhombus and rotating it around at the proper angles, I have no idea.
I need it for a little graphics project I'm working on, so I'd prefer the center to be at the origin to make it easier to place accurately in 3-space. I'd rather not have to import a .obj file from blender or something like that. Projects not really big enough to warrant the extra code for file parsing.
Is there an easy way to do this?