I am posting here by suggestion of RPG.se
I want to make character stats that fit within certain bell curves depending on choices during character creation (for example race, gender, class, sprokets amount, whatever).
And I am wondering how I figure how I calculate what dice I need to attain the curve I want, I will use for each stat a different way of rolling it, whatever one I find most appropriate...
For example I might want a bell curve more accentuated (ie: everyone is almost certainly a the center), or one that is not only accentuated, but skewed to one side or another (for example, a random number between 1 and 100, but that most of the times rolls 70 instead of 50)
Or maybe bowl shaped curves, or slopes, or senoidal (dunno what would be the use of that though :P)
So, how I can learn more about this? (I suspect the subject is big enough that you cannot fit only in one answer here)
