Practical example: http://dota2.com/leaderboards shows the ~800 best solo ranked match-making scores in an Elo rating system. The lowest possible score is 1. There were 9318362 players last month, but not all of them participate in ranked match-making. From http://dota2toplist.com/statistics we can infer normal distribution; the site shows a self-reported small subset of players who are generally more knowledgeable about the game, so that curve is biased towards the larger scores.
Taking all of this into account, and assuming a participation quota of 5, 10, 15, … 100 percent of players in solo ranked match-making, can we find out what the unbiased global distribution looks like? How accurate would that model be?