We have homeomorphism, homotopy equivalences and deformation retracts ( which are a particular case of the latter). Now my problem is that I know what they all mean, but I have troubles to see them in real world objects.
Imagining somebody would give me two objects and ask me whether they are related by one of the three maps,.....
What am I able to do with an object in order to get the other one if they are homeomorphic to each other?
What else am I able to do with an object in order to get the other one if they are homotopy equivalent to each other? So what is the additional degree of freedom that this operation has more than pure homeomorphism?
Sure, there are some hints an object can give me in order to find out if they are / or may be homeomorphic / homotopy equivalent like the fundamental group, topological properties etc. , but I am here more interested in a geometric understanding of these two operations.
Edit: Since the question I posted under the one answer I got so far is referring very much to the question itself, I should add it here:
So intuitively one could say that shrinking or fattening something that has 'no volume'(like a point) to something with non-zero volume (like a ball) is a classical difference between homeomorphisms and homotopy types, right?- Could anybody try to explain somewhat more what a continuous deformation is, that we can use for homeomorphisms? I mean there are a lot of things that you can do to an object stretching, folding, cutting, twisting etc., could you try to give a few hints which ones are allowed and which ones not?
If anything is unclear, plese let me know.